Danseur des Batailles
Par "G.G.Lepper" Dave Selin
Ici c'est pas en francais car j'ai peur d'abimer la beaute de ce texte
(et aussi la flemme)... Par contre la description est en francais... Slad'hyn,
elfe traducteur ;)
Barfnoggin raised his eyes as Toejam lifted his right arm and clenched
his fist twice. Somefing was up. The patrol, in single file, managed to
avoid bumping this time, much to Barfnoggins relief. This rotted trail
was too narrow and the undergrowth so dense- curses on the girly elves!
Toejam, at point, suddenly crouched. The other orcs glanced around,
from side to side straining to see something- anything. Barfnoggin drew
his short sword, the only weapon he felt he could fight with in this overgrown
rot pile, and elbowed his way to where Toejam crouched.
"Wots all this then?" he whispered into T-jams good ear,
while peering to see what was up ahead. They were being cautious now, too
cautious, but the last ambush with the Wardancers had been enough. Half
the patrol had been cut down, or had cowered because of the damned rattling.
T-jam pointed his own shortsword at some point in the gloomy distance.
Barfnoggin gleefully thought of how nice it would feel to ram a battle
rattle down the throat of a wardancer. Then he saw it. A small clearing.
He could barely make out some bright cloth. Elves. More of 'em. But not
wardancers. Something else...
Barfnoggin raised his sword and motioned the patrol forward. Revenge.
REVENGE his small orcish mind yelled at him. There. A glint of sunlight.
An instrument...a horn...an elf with baggy trousers...musicians? He started
jogging.
"C'mon ladz. Git a zoggin move on!"he snarled behind him.
Barfnoggin had only one thought- kill elves. Kill' em all, let the gods
sort 'em out!
The patrol, now out of order, ran into the clearing, snarling and hoarking,
chanting Git Some Git Some. Then they stopped. The elf musicians hadn't
fled. Some of the ones wearing baggy trousers were moving in odd manners.
A head roll, a shoulder roll down to the fingers and back to the other
side, as if a serpent was inside their skin. REpulsed, Barfnoggin stepped
back. Chaos he thought, Chaos could do this! The musicians began to play
a steady quick beat in a wierd way. Slanesh? Barfnoggin looked over at
T-jam. Sweat had covered The Jams face. Transfixed, the patrol stared at
these new dancers. Suddenly the elves lashed out, running several orcs
through with slender long daggers. As Barfnoggin and the remaining orcs
snapped out of their reverie, blade began meeting blade. Holding a captured
battle rattle and shaking it wildly as he stabbed and slashed the insane
dancers around him he began noticing that the dance type moves the elves
had shown off before the fight were now being employed to confuse his boyz...
Barfnoggin got caught ramming his blade into the wildly coloured leather
vest of one Weird Dancer and tried to smash the elfs face in with a free
fist, but the target managed to throw itself down and scuttle away as if
a crab. As Barfnoggin reached down to pick up his blade he saw T-Jam lose
his head. Within seconds T-jam was replaced by Spewbreff, but before he
could attack, the elf backed away- or did he? Barfnoggin shook his head,
certain the elf looked like he was moving forward, but actually going backwards-
whatever- it through Spewbreff's timing off and he was disembowelled by
a cartwheeling elf in baggy pants whipping by. The rest of the patrol was
quickly cut down, only Barfnoggin was left standing.
He was ready to die. An elf, wearing baggy pants minced up and went
through the serpentine motion again, snapping his body about. Grinning,
the elf revealed gold teeth and managed in real crappy orcish to say, "Break
Dancers Rule ya Nob!" Never one to miss a chance, Barfnoggin jammed
his left fist into the grinning elfs face, shoving the captured Wardancer
rattle down the elfs throat. "Thaz okay skumbo,"snarled Barfnoggin,
"Git Some!" Stunned, the elven Break Dancers stood goggle eyed
as the big orc sergeant jogged off into the dark of the forest...They wouldn't
soon forget, but neither would he.
Description :
Avant que les Elfes deviennent de veritables Danseurs de Guerre, ils
doivent passer par une autre carriere. Cette derniere requiert une grande
maitrise du corps, et des connaissances precises sur la maniere de contortionner
leur corps. Leurs danses etranges et mystiques dances a un effet hypnotisant
sur leurs spectateurs. Mais la plupart de ces elfes partent des forets
pour exercer leurs techniques dans les rues des villes ou a travers les
routes du Vieux Monde.
Promotions :
M |
CC |
CT |
F |
E |
B |
I |
A |
Dex |
Cd |
Int |
Cl |
FM |
Soc |
|
+20 |
|
+2 |
+2 |
+4 |
+10 |
+1 |
|
|
|
+10 |
|
+10 |
Competences :
- Acrobatie
- Chant
- Dance
- Coup precis
- Musique - Instruments a vent
- Coup Puissant
- Danses de Batailles et Chants de Guerres :
- Danse de l'Hermine
- Trouble
- Hululement des Damnes
- Marche de Morrslieb
- Dance du Ver
Dotations :
- Arme simple
- Corne de Ways'thin (corne utilisee lors d'une charge)
DANSES DE COMBAT
Danse de l'Hermine : En bougeant son corps dans certains
sens, le danseur des batailles peut hypnotiser son adversaire. Si
ce dernier echoue a un test de FM, il sera considere comme une cible inerte
durant 1D6 rounds. NB : durant sa danse un round complet, le danseur ne
peut rien faire d'autre.
Hululement des Damnes : Le danseur des batailles pousse
une serie de hululement terrifiant, obligeant son adversaire a subir un
test de Peur. Si ce test echoue, l'adversaire sera appeure durant 1D6 round,
a moins qu'il reussisse un test de Cl durant. NB : toute victime du hululement
des damnes sera immunise contre ce cri durant un jour.
Tornade Elfe : Apres un test d'I reussi, le danseur des
batailles se jette a terre et tourne, appuye sur ses coudes et sur sa tete,
infligeant un coup de force 2 a toute personne dans un rayon de deux metres.
Cette dance de combat est particulierement efficace contre des gobelins.
Marche de Morrslieb :Cette danse peut effectuer une figure
aerienne du type saut perilleux arriere, ce qui lui permet d'esquiver en
reculant de 1D3+1 metres, sans tourner le dos a son adversaire. Cette danse
peut etre effectue plusieurs fois par round, au prix d'une attaque.
Dance du Ver : Le danseur des batailles se jette a terre
et se tortille dans tous les sens, pouvant avancer meme ligotes, sans etre considere
comme une cible inerte, tellement ses mouvements sont rapides. De plus cette
danse peut remplacer Contortionisme.
Carrieres precedentes :
- Chasseur de Primes
- Capitaine mercenaire
- Chamion de Justice
- Gladiateur
- Hors la Loi
- Apprivoiseur
Debouches :
PSYCHOLOGIE : Comme tout les elfes, ils ont de l'animosite
envers les nains, mais surtout, ils haissent les gobelinoides.
ARMES ET ARMURES : Les danseurs de guerre ou les danseur de batailles
ne peuvent pas utiliser leurs competences speciales en portant plus d'un point
d'armure non magique sur quelque partie du corp que ce soit ou en lancant des
projectiles.